AI Insights · Timothy · July 2021
Top 5 PVP Games on iOS in Sweden: Q2 2021 Performance
Explore the performance trends of the leading PVP games on iOS in Sweden during Q2 2021, with insights into downloads, revenue, and active user statistics.
During the second quarter of 2021, the top five PVP games on iOS in Sweden demonstrated varied trends in downloads, revenue, and active user engagement. Let's delve into the performance of these games, with data insights from Sensor Tower.
Bridge Race, developed by SUPERSONIC STUDIOS LTD, showed a mixed performance. The game had a peak of approximately 21.3K downloads in the first week of April, followed by a notable decline to about 4.2K by the end of June. Revenue saw a modest increase, with a peak of approximately $51 in early April, while weekly active users decreased from around 47.9K at the beginning of April to 17.4K by the end of June.
Roblox from Roblox Corporation maintained strong revenue figures throughout the quarter, peaking at around $163.6K in the first week of April. Downloads remained stable, averaging around 6K per week, while active users hovered around 150K, showing a slight increase towards the end of the quarter.
Soccer Superstar by Real Free Soccer experienced a gradual increase in active users, reaching approximately 17.6K by the end of June from a starting point of 14.8K in early April. Downloads showed a similar upward trend, starting at 8.9K in late March and closing the quarter at approximately 5.2K. Revenue, however, remained relatively low, peaking at around $85 in mid-April.
Pokémon GO, developed by Niantic, Inc., showcased a consistent revenue stream, with figures ranging from $49.5K to $123.8K throughout the quarter. Downloads fluctuated, with a peak of 4.7K in mid-May. Active users remained robust, averaging around 150K throughout the period.
Finally, Clash Royale from Supercell saw a significant increase in revenue, peaking at approximately $82.6K in early June. Downloads also rose, starting at 2K in late March and reaching 6.1K by early June. Active users showed a steady increase, climbing from about 101.5K in late March to nearly 191K by the end of June.
For more detailed insights and data on these apps, visit Sensor Tower.